Hi guys and welcome to on3dsmax tutorials. In this tutorial you can modeling a basic rule in a few minutes with easily methods, so first we will work with standard primitives then we convert the rule in editable poly then we add a texture to make it realistic.
To download the project files: Rule_Project Files.zip
To download the project files: Rule_Project Files.zip
3ds max modeling, modifier, texture, mapping, skylight, cast shadow
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